An escape room kit is a complete game you download, print at home and play the same evening. No boxed set to order, no delivery to wait for, and no booking sixty miles away for a Saturday slot that was gone three weeks ago.

You pay once, print as many copies as you have teams, and the game is yours for good. That last part is what separates a printable kit from a boxed mystery game: a box gets played once and then sits in a cupboard.

€20.69one kit, one price, print it again any time
30 minto set up, most people take less
60 minof actual play, timer and soundtrack included
Ages 3+kits sorted by age group

On this page: what is actually inside a kit, how it works, how to pick the right one, what a kit costs against the alternatives, and the mistakes that spoil an evening.

Players solving a printable escape room kit at home

What is inside an escape room kit

Every kit is a PDF bundle. Open it and you get four things:

What you getWhat it is for
The puzzle packBetween 6 and 12 puzzles, laid out to be printed and cut. This is the game itself
The game master bookletThe full story, every answer, and hints to give out when a team gets stuck
Printable decorationPosters, labels and envelope fronts that turn a living room into the setting
Audio filesA 60 minute countdown with a soundtrack, plus the voice intro that opens the story

There is nothing else to buy. Padlocks and treasure chests look good in photos, but a labelled envelope that stays shut until someone finds the right number does exactly the same job.

Print in black and white

Every kit is designed to stay readable in greyscale, which matters when you are printing three sets. Only puzzles built around colour need a colour printer, and the game master booklet says so explicitly when that happens.

How a printable escape room works

The structure is always the same. Each puzzle produces a code. That code opens the next envelope. The last code opens whatever you decided the prize would be.

StepWhat you doHow long
1. DownloadThe PDF arrives in your inbox straight after checkout2 min
2. PrintOne full set per team, on ordinary A4 or Letter paper10 min
3. PrepareCut, sort into envelopes, hide them around the room20 min
4. PlayRead the intro aloud, start the countdown, let them work60 min
5. FinishCompare times, hand out the prize, talk through the puzzles15 min

One person does not play. They read the story, watch the clock and hand out hints before frustration sets in. With one team that role is light. With three or four it is a real job, and it is also the only way to see the whole story unfold.

Ready in five minutes
Print it tonight, play tonight

The PDF lands in your inbox at checkout. Print one set per team, hide the envelopes, and you have an hour of game for the whole group.

See the kits →
20.69 € · unlimited players · instant download
Which kit for your group?

Three questions, one kit that actually fits. Nothing is sent anywhere.

Which escape room kit to choose

Two things decide it: the age of the youngest player, and the occasion. Theme matters more than difficulty once the age is right, because a group that likes the story will push through a puzzle they find hard.

Escape room kits for adults

Adults ask for something different from what works with children: not more puzzles, but puzzles that resist. The format that holds a table of grown ups is the investigation, where each clue rules out a suspect rather than pointing at a hiding place. If that is what you are after, we keep a separate selection of escape room kits for adults with the harder scenarios and the murder mystery formats.

Heists, murder investigations and art thefts. Nothing to read aloud, no adult supervision needed, and they work just as well for a dinner party as for a stag or hen do.

Escape room kits for teens and teenagers

From about thirteen, a group will notice within minutes if a game was built for younger kids and quietly check out. What holds them is tension and a story worth following.

Escape room kits for kids

With children the rule is the opposite: a home escape room kit for kids should be solvable without an adult reading every card aloud. Pictures, colours and key padlocks rather than combination locks, and a story short enough to finish before the cake. From four years old the puzzles are visual, from eight they become written, and from ten a coded alphabet starts to be the best part of the evening.

Sorted by age band because the gap between a five year old and a ten year old is enormous. Below seven, an adult reads and the puzzles use pictures instead of words.

If you would rather build the whole thing yourself, we have a step by step guide to making a DIY escape room, a list of puzzles and clues that work and a round up of escape room themes to pick from. For a group of more than six, read organising one for a large group. And if you want the soundtrack without buying anything, the free escape room music is there too.

Heist of the century printable escape room kit

Heist of the century

The one adult groups keep coming back to. A bank job with a real deadline, puzzles that assume you can handle a cipher, and nothing to read aloud. Works for four people at a dinner table or twenty split into teams.

Museum investigation printable escape room kit

Museum investigation

Two versions in the same PDF, one for 4 to 6 year olds and one for 7 to 12. That is the answer to a party where the ages are all over the place: everyone plays the same story at their own level.

An at home escape room, and what makes it different

An at home escape room is the same idea as a commercial venue with two things removed: the booking and the journey. You play in your own living room, with your own hiding places, at the hour that suits you. What replaces the set design is the story, and that is exactly what a printed kit brings.

The comparison that matters is not kit against venue, it is the three ways of running an escape room at home: buy a kit, build one yourself, or go out.

At home with a kitAt home from scratchA commercial venue
Ready whenTonight. Download, print, cut.In two to four hours of writingOn the date they have free
PlayersAny number, one set per teamAny numberUsually 6 to 8 per room
Cost logicPaid once, printed as often as you likePadlocks, card stock, inkPer person, every time
Play it againYes, with a different groupYes, if you kept the propsNo, you know the answers
TravelNoneNoneThere and back, with the group

The line that decides for most people is the third one. A venue charges per person and caps the room at six to eight players, so a group of sixteen means two bookings and two time slots. A home escape room kit is bought once and printed once per team, which is why birthdays and office afternoons end up here.

What you need at home to run one

Less than people expect. A printer, scissors, a few envelopes and a phone for the soundtrack. Everything else is already in the room: a fridge, a bookshelf, a mirror, a coat pocket. The hiding places are the ones every home has, which is precisely why an at home escape room works without props.

The only real constraint: print in colour if the puzzles use colour coding, and print before the day itself. A printer that runs out of ink twenty minutes before the guests arrive is the single most common way a home escape room goes wrong.

What an escape room kit costs against the alternatives

The comparison people usually make is with a commercial escape room or a boxed mystery game. On price the gap is wide, and it widens further with group size.

Printable kitBoxed mystery gameEscape room venue
Price20.69 for the whole group25 to 45 per box25 to 35 per person
Group sizeunlimited, split into teams4 to 6 players4 to 6 per room
Availableinstantly, by downloaddelivery timesubject to booking
Play againyes, reprint any timeno, once onlyno
Travelnonenonethere and back

Where the maths turns

For four players a boxed game and a printable kit cost about the same. From eight players upward the kit is the only one that does not scale with headcount, because you are paying for the game, not for the seats.

Printed escape room kit laid out on a table before play

What you need at home

Less than people expect, and most of it is already in the house.

ItemWhat forEssential?
A printer and paperOne set of sheets per teamYes
Envelopes or plastic walletsKeeping puzzles in orderYes
Scissors and pensCutting out and writing downYes
A phone or speakerThe countdown and soundtrack, both includedRecommended
One to three combination padlocksMakes opening things physicalNo, just nicer
A box or chestFor the prize at the endNo, a shoebox works

Four mistakes that spoil the evening

Picking above the age of the youngest player. The most common one by far. A nine year old handed a kit rated 13 and up gives up inside ten minutes, and takes the group with them.

Teams that are too big. With eight people on one puzzle, two solve and six watch. Three to five per team, and make an extra team instead of a crowded one.

Nobody running the game. Whoever plays cannot give hints. With one team you can get away with it. With three you cannot.

Teams sitting on top of each other. Two metres of separation sounds like nothing but it is enough. One shouted code and the team next door has skipped two puzzles.

Group playing an escape room at home with printed clues

💡 The expert’s tip

Set the game up the night before and photograph every hiding place. On the day you will have forgotten where the fourth envelope went, and a game master hunting through his own hiding places in front of ten people loses the room in thirty seconds.

Frequently asked questions

What is an escape room kit?

A complete game supplied as a PDF: the puzzles, a game master booklet with all the answers, printable decoration and a 60 minute audio countdown. You download it, print it and play at home the same day.

How much does an escape room kit cost?

20.69 for the kit, whatever the size of your group, because you may print it as many times as you have teams. A commercial escape room charges 25 to 35 per person and a boxed mystery game costs 25 to 45 for a single play.

How many people can play with one kit?

As many as you like. Split the group into teams of three to five and print one set per team. Everyone plays the same story at the same time and you compare finishing times at the end.

Do I need padlocks or a chest?

No. A labelled envelope that only gets opened once someone finds the right code does the same job. Padlocks make it more tactile, but the game is designed to work without them.

Children solving puzzles from a printable escape room kit

Not sure which one to pick?

Every product page lists the age rating, the playing time and the number of puzzles. When two stories appeal equally, go with the theme the group already likes. That pulls harder than any puzzle design.

How long does it take to set up?

About 30 minutes: printing, cutting, sorting into envelopes and hiding them. Most people do it the night before, not on the day itself.

Can I print the kit more than once?

Yes. The kit is yours once you buy it, so you can reprint it for another group, another party or the same children a year later.

Is it suitable for young children?

From three years old, with an adult reading aloud and puzzles built on pictures instead of words. Every kit carries its own age rating on its product page.

Can you do an escape room at home?

Yes, and it is the most common way people play now. You need a printed kit or a game you have written yourself, a few hiding places and about thirty minutes of setup. No padlocks, no special props and no room to convert: the puzzles carry the game, the house provides the hiding places.

Are at home escape rooms worth it?

For a group of more than six, the arithmetic decides it. A venue charges per person and caps each room at six to eight players, so sixteen people means two bookings on two time slots. A kit is bought once and printed once per team, and you can run it again with a different group. For two or three people looking for a one off outing, a venue still wins on set design.

One purchase, played again and again
Your next six evenings, sorted

You print it for tonight, and again next year for the younger one. The kit does not expire and there is no second payment.

See all the kits →
20.69 € · unlimited players · reprint any time
Clement Pontegnier, founder of Escape Kit

Who writes this page

Clément Pontegnier

Founder of Escape Kit

I have been designing printable escape rooms since 2018, sorted by age group from three years upward. More than 250,000 players have run them, from children’s parties to company evenings with several hundred people.